Jonathan Blow Discusses Braid
The reason [Braid] is an exploration of time and space is because there are things that seem to be facts about time and space, that threaten our very existence. Or that at least raise questions about – if this is how things are, why would that be? And at the same time, as humans walking around in the world, there are all these things that feel very important to us. Like, the relationships that we have with people. Not wanting to jeopardize the relationships that we value. Or having someone who we’re infatuated with, or who we’re in love with, or who we’re pursuing, with a kind of feeling of urgency that maybe gets confused with the kind of feeling of urgency we might have if we’re trying to understand the world and what the world’s about. And maybe those two things become mixed, and it becomes hard to separate the human existence from the scientific existence.
This interview is full of gems, and if you’re even remotely interested in games as a medium of expression, you should really read this. Jonathan Blow understands the importance of games more than just about anyone.




