I Hope You Like This

This is where I talk about things I make. Mostly, that means game development and occasionally other programming things.

Jonathan Blow Discusses Braid

The reason [Braid] is an exploration of time and space is because there are things that seem to be facts about time and space, that threaten our very existence. Or that at least raise questions about – if this is how things are, why would that be? And at the same time, as humans walking around in the world, there are all these things that feel very important to us. Like, the relationships that we have with people. Not wanting to jeopardize the relationships that we value. Or having someone who we’re infatuated with, or who we’re in love with, or who we’re pursuing, with a kind of feeling of urgency that maybe gets confused with the kind of feeling of urgency we might have if we’re trying to understand the world and what the world’s about. And maybe those two things become mixed, and it becomes hard to separate the human existence from the scientific existence.

This interview is full of gems, and if you’re even remotely interested in games as a medium of expression, you should really read this. Jonathan Blow understands the importance of games more than just about anyone.

1 year ago -

Wake Up

A couple of weeks ago, I started work on a new game idea, which is tentatively titled “Wake Up.” It’s my take at stripping a genre down to its core mechanic, similar to what Gaijin Games has been doing with their Bit.Trip series. Hopefully it turns out fun, or at the very least interesting. I Hope You Like This will likely turn into Wake Up’s development blog of sorts for the next few months, which is really just to say that my website will actually be getting used, haha.

Expect some screenshots soon-ish, but be warned, there will be no official art on this game for a while. This means you’ll be looking at different colored squares, but I’ll hopefully explain the significance of the shot.

Working away at something new.

Working away at something new.